CELESTA AUNGM
Kang Lo Directorate Gallente Federation
141
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Posted - 2014.04.21 18:21:00 -
[1] - Quote
Exionous wrote:... without armour repairers.
If I attack a dropship (or any vehicle for that matter) and it gets caught on fire, I'm pretty sure that's debilitating to the systems. So why, in the name of reason, can a dropship survive with 0 armour when it's on fire and slowly dropping to the ground? By then, all the systems on the vehicle should be fried or destroyed by the damage it's taken, so that ship should drop right to the ground, save of course if it has armour repairers that can save it. Otherwise, that thing (and any vehicle for that matter) should be destroyed.
Oh, Exionous... Be thankful you haven't asked a MORE SENSITIVE question than that. We are finally easing out from under the era of Dropship Gods and Celebrities. In the past, it was a hair-raising minefield of "pilots" (yep, most of us still insist on calling ourselves that...) who would complain about EVERY COMPONENT scripted into that little bus called a DS. I am glad OTHER vehicles have been taking front stage in these arguments, and I'd hate to see dropships (yes, I'm a dedicated DS player in this game too) become a big prima-donna controversy again.
I was around when "Armour burn" was still an ACTIVE dynamic in the game. By ACTIVE I mean that burning armour on your vehicle triggered a funny countdown timer that gave you a few vague seconds to exit your vehicle and "put out the fire" with a hand repper. No repper on your suit? Then no chance of saving your vehicle----it would burn and be destroyed. It was a beautifully realistic FEAR-inducer. The version you see now in the game is just a cutsie PASSIVE graphic that used to be shown during armour-burn, but you're being fooled---"Armour-Burn"-ing doesn't exist any more.
...From your description Exionous, I get the feeling you are one of the many frustrated players who love to shoot up at dropships all day. Seeing a vehicle blow up after you've made it catch fire is a SCORE reward you're looking for.
Personally I am a masarcist, and I LIKED the armour burn as a cool pyrotechnic threat to an already TOUGH-to-operate vehicle. But for you, tt's not the pyrotechnics nor the "armour burn" at all that you're really unhappy with.... ...It's the fact that you feel you've given your all to shoot that bus down, and even after your HUD says he's whipped and depleted, he still gets to run away and you don't get a "kill" or "python destruct" score to show for the 45 seconds you stayed fixated on that player, firing you weapon with your toungue hanging half out from all the concentration. (LOL, we've all been there with the tongue thing!)
Despite the fact that I enjoyed the 'active' version of armour-burn, the players who succeeded in getting it removed from the game were right. It felt like it was "ROBBING" the vehicle player of his vehicle AFTER she had already successfully survived and excaped an attack from another player. (It was also unfair to the vehicle passengers since they often didn't realize or understand why they were still in danger of dying )
This is the EXACT REVERSE of what you're feeling now. You're feeling like you're being "ROBBED" of a vehicle-kill reward AFTER you've already successfully pounded the heck out of the player.
...So which scripted dynamic is more "Fair" for you the DS hunter, and fair for me the DS driver? Hard call, Exionous. I want to be UN-biased for you... but since I carry other players in my vehicle, I tend to want the game to stay the way it is now: giving a LITTLE (yes, unfair) opportunity for a ruined vehicle-player to limp away and not automatically endure give a handful of passenger-kill rewards to you the vehicle-hunter. I want to think I'm entitled to that "imbalance" or "unfairness" as a bonus for facilitating fellow players in my vehicle----just like the "vehicle assist" points we'd get for ferrying a passenger as he makes a kill from our LAV, HAV, DS...
That doesn't mean you don't have my respect though, Exionous. I often man turret installations and have to taste that bitter letdown your tasting when you watch that lucky player drag his bleeding vehicle before you can put him in the grave. You'll just have to settle for the fact that you were able to chase him away. That IS what CCP wants as part of their "Waves of Opportunity" scheme.... to make players have to leave with tail between legs. |